Redis functions
Scripting with Redis 7 and beyond
Redis provides a programming interface that lets you execute custom scripts on the server itself. In Redis 7 and beyond, you can use Redis Functions to manage and run your scripts. In Redis 6.2 and below, you use Lua scripting with the EVAL command to program the server.
Redis is, by definition, a “domain-specific language for abstract data types”. The language that Redis speaks consists of its commands. Most the commands specialize at manipulating core data types in different ways. In many cases, these commands provide all the functionality that a developer requires for managing application data in Redis.
The term programmability in Redis means having the ability to execute arbitrary user-defined logic by the server. We refer to such pieces of logic as scripts. In our case, scripts enable processing the data where it lives, a.k.a data locality. Furthermore, the responsible embedding of programmatic workflows in the Redis server can help in reducing network traffic and improving overall performance. Developers can use this capability for implementing robust, application-specific APIs. Such APIs can encapsulate business logic and maintain a data model across multiple keys and different data structures.
User scripts are executed in Redis by an embedded, sandboxed scripting engine. Presently, Redis supports a single scripting engine, the Lua 5.1 interpreter.
Please refer to the Redis Lua API Reference page for complete documentation.
Redis provides two means for running scripts.
Firstly, and ever since Redis 2.6.0, the EVAL
command enables running server-side scripts.
Eval scripts provide a quick and straightforward way to have Redis run your scripts ad-hoc.
However, using them means that the scripted logic is a part of your application (not an extension of the Redis server).
Every applicative instance that runs a script must have the script’s source code readily available for loading at any time.
That is because scripts are only cached by the server and are volatile.
As your application grows, this approach can become harder to develop and maintain.
Secondly, added in v7.0, Redis Functions are essentially scripts that are first-class database elements. As such, functions decouple scripting from application logic and enable independent development, testing, and deployment of scripts. To use functions, they need to be loaded first, and then they are available for use by all connected clients. In this case, loading a function to the database becomes an administrative deployment task (such as loading a Redis module, for example), which separates the script from the application.
Please refer to the following pages for more information:
When running a script or a function, Redis guarantees its atomic execution. The script’s execution blocks all server activities during its entire time, similarly to the semantics of transactions. These semantics mean that all of the script’s effects either have yet to happen or had already happened. The blocking semantics of an executed script apply to all connected clients at all times.
Note that the potential downside of this blocking approach is that executing slow scripts is not a good idea. It is not hard to create fast scripts because scripting’s overhead is very low. However, if you intend to use a slow script in your application, be aware that all other clients are blocked and can’t execute any command while it is running.
Redis places the engine that executes user scripts inside a sandbox. The sandbox attempts to prevent accidental misuse and reduce potential threats from the server’s environment.
Scripts should never try to access the Redis server’s underlying host systems, such as the file system, network, or attempt to perform any other system call other than those supported by the API.
Scripts should operate solely on data stored in Redis and data provided as arguments to their execution.
Scripts are subject to a maximum execution time (set by default to five seconds). This default timeout is enormous since a script usually runs in less than a millisecond. The limit is in place to handle accidental infinite loops created during development.
It is possible to modify the maximum time a script can be executed with millisecond precision,
either via redis.conf
or by using the CONFIG SET
command.
The configuration parameter affecting max execution time is called busy-reply-threshold
.
When a script reaches the timeout threshold, it isn’t terminated by Redis automatically. Doing so would violate the contract between Redis and the scripting engine that ensures that scripts are atomic. Interrupting the execution of a script has the potential of leaving the dataset with half-written changes.
Therefore, when a script executes longer than than the configured timeout, the following happens:
SCRIPT KILL
, FUNCTION KILL
, and SHUTDOWN NOSAVE
.SCRIPT KILL
and FUNCTION KILL
commands. These commands do not violate the scripting semantic as no data was written to the dataset by the script yet.SHUTDOWN NOSAVE
that stops the server without saving the current data set on disk (basically, the server is aborted).Scripting with Redis 7 and beyond
Executing Lua in Redis
Executing Lua in Redis
How to use the built-in Lua debugger